Now featuring Andy-4.1

mindcraft-ce

The open-source platform for crafting intelligent, collaborative agents in Minecraft using Large Language Models.

A New Era of AI in Minecraft

Andy-4.1 Model

A 3B multimodal model with vision, chain-of-thought reasoning, and a 256k context window — fine-tuned specifically for Minecraft and free to run locally.

Powerful Plugin System

Extend agent capabilities without modifying core code. Create custom actions, integrate new tools, and share your creations with the community.

Collaborative Agents

Test multi-agent coordination with the included MineCollab benchmark, featuring complex cooking, crafting, and construction tasks.

Advanced Voice Interaction

Engage with your agents using both Text-to-Speech (TTS) and Speech-to-Text (STT) for a fully immersive, hands-free experience.

Smarter Vision Modes

Fine-tune how your agent perceives its world with multiple vision modes (`off`, `prompted`, `always`) for any scenario.

Upgraded Pathfinding

Agents move more like human players. They can navigate doors, swim efficiently, and get themselves unstuck from tricky situations.

Dev Branch — Experimental

What's Being Built

The dev branch is where the next generation of mindcraft-ce is taking shape. These features are not yet in stable, but you can try them today.

Multi-Agent Architecture

Agents no longer operate alone. A layered system splits responsibilities across specialized agents. The Brain delegates to Task or RP directly; the Task Agent can further call the Code Agent or RP Agent.

The Brain

Central decision-maker. Receives all input and delegates to Task Agent or RP Agent directly.

Task Agent

Goal-directed execution with a specialized system prompt. Can call Code Agent and RP Agent.

RP Agent

Handles character interaction and dialogue. Callable by both Brain and Task Agent.

Code Agent

Reworked for multi-agent integration. Executes sandboxed code on the Task Agent's behalf.

Tools System

Commands have been replaced by a fully dynamic Tools system. Tools are easier to implement, more composable, and lay the groundwork for everything coming next.

Dynamic Tools

Where commands were rigid and hard to extend, Tools are modular functions the AI can call naturally. Adding a new tool no longer requires touching core systems.

Skills — Coming Soon

Skills are additional tools that extend what agents can do. They plug directly into the Tools system, meaning new capabilities can be shipped and loaded without core changes.

Augments

A new kind of persistent intelligence. Augments are reusable code snippets the AI generates for itself — saved and recalled whenever the same need arises again.

AI-Generated, AI-Used

Unlike Skills (which handle big, named tasks), Augments are general-purpose utilities — a loop that works correctly with Minecraft's tick system, a helper that extracts block data in a specific way, or any small but reusable piece of logic the agent finds itself needing repeatedly. The agent writes them once, stores them, and reuses them forever.

Custom loops Data extractors Utility functions Persistent memory

Want to try the dev branch?

View Dev Branch on GitHub

Meet the Andy-4.1 Model Family

Andy-4.1 Model Family

Open-source AI models built specifically for Minecraft. Andy-4.1 is the latest — with vision, chain-of-thought reasoning, and a 256k context window. Requirements shown are for running the model and Minecraft together.

Previous Models

🧠 Andy-4

An 8B-parameter specialist model trained for advanced reasoning and robust in-game decision-making. Trained on a single RTX 3090 over three weeks.

  • Parameters: 8 Billion
  • Base Model: Llama-3.1-8B
  • Tokens Trained: 42 Million
  • Hardware: 1x NVIDIA RTX 3090

VRAM Requirements

F16 20 GB+ (Broken, do not use)
Q8_0 12 GB+
Q5_K_M 8 GB+
Q4_K_M 8 GB
Q2_K 6 GB

🤏 Andy-4-micro

A lightweight 1.5B-parameter variant, optimized for responsive local inference on constrained hardware. Trained on a single RTX 3070 over four days.

  • Parameters: 1.5 Billion
  • Base Model: Qwen-2.5-1.5B
  • Tokens Trained: 42 Million
  • Hardware: 1x NVIDIA RTX 3070

VRAM Requirements

F16 6 GB
Q8_0 6 GB
CPU CAPABLE
Q5_K_M 4 GB
Q3_K_M 2 GB

Mindcraft vs. Mindcraft-CE

Mindcraft-CE is an experimental fork of the original Mindcraft project. It tracks upstream closely while layering in cutting-edge, community-driven features that aren't yet stable enough for the main project.

Feature mindcraft mindcraft-ce
Minecraft Version Up to 1.21.6 Up to 1.21.4 (1.21.11 on dev *)
Default LLM Generic LLM (e.g. llama3.1) Andy-4.1 — fine-tuned for Minecraft
Voice Interaction TTS TTS + Speech-to-Text (STT)
Agent System Multi-agent framework, split Code Agent, RP hints in main loop Dedicated Brain, Task, RP & Code agents (dev *)
Skills Experimental Integrated via dynamic Tools system (dev *)
Action System Commands Dynamic Tools system (dev *)
Extensibility Limited Plugin System + Skills + Augments (dev *)
Self-generated Code None Augments — AI-written reusable utilities (dev *)

* These features are on the dev branch and are not yet stable.

Get Started in Minutes

1

Download

Get the latest release from GitHub. You'll also need Minecraft: Java Edition, Node.js, and Git.

Download Now
2

Install Dependencies

Open your terminal in the project folder and run the installation command to fetch all required packages.

npm install
3

Rename keys.example.json to keys.json

By default, pollinations is used for free, meaning you do not need to fill any API keys unless usinga specific provider.

4

Configure & Run

Start a single-player world, open it to LAN, then run the main script to bring your agent to life!

node main.js